#import <OOOoyalaPlayer+StateMachine.h>
- (void) changePlayerState: |
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(OOOoyalaPlayerState) |
state |
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- (void) enterPlayerStateCompleted |
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- (void) enterPlayerStateLoading |
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- (void) enterPlayerStatePlaying |
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- (void) enterPlayerStateReady |
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- (void) exitPlayerStateCompleted |
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- (void) exitPlayerStateLoading |
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- (void) exitPlayerStatePlaying |
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- (void) exitPlayerStateReady |
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- (void) setState: |
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(OOOoyalaPlayerState) |
state |
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The documentation for this category was generated from the following file: