new TextTrackButton(player, optionsopt)
Creates an instance of this class.
Parameters:
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
player |
Player | The |
||
options |
Object |
<optional> |
{} | The key/value store of player options. |
Extends
Members
-
protected hideThreshold_ :Number
-
Hide the menu if the number of items is less than or equal to this threshold. This defaults to 0 and whenever we add items which can be hidden to the menu we'll increment it. We list it here because every time we run
createMenu
we need to reset the value.- Overrides:
Methods
-
blur()
-
Remove the focus from the actual button, not this element
- Inherited From:
-
buildCSSClass() → {string}
-
Builds the default DOM
className
.Returns:
string -The DOM
className
for this object.- Inherited From:
-
buildWrapperCSSClass() → {string}
-
Allow sub components to stack CSS class names for the wrapper element
Returns:
string -The constructed wrapper DOM
className
- Inherited From:
-
controlText(textopt, elopt) → {string}
-
Get or set the localized control text that will be used for accessibility.
NOTE: This will come from the internal
menuButton_
element.Parameters:
Name Type Attributes Default Description text
string <optional>
Control text for element.
el
Element <optional>
this.menuButton_.el() Element to set the title on.
Returns:
string -- The control text when getting
- Inherited From:
-
createEl() → {Element}
-
Create the
MenuButtons
s DOM element.Returns:
Element -The element that gets created.
- Inherited From:
-
createItems(itemsopt) → {Array.<TextTrackMenuItem>}
-
Create a menu item for each text track
Parameters:
Name Type Attributes Default Description items
Array.<TextTrackMenuItem> <optional>
[] Existing array of items to use during creation
- Overrides:
-
createMenu() → {Menu}
-
Create the menu and add all items to it.
- Inherited From:
-
disable()
-
Disable the
MenuButton
. Don't allow it to be clicked.- Inherited From:
-
dispose()
-
Dispose of the
menu-button
and all child components.- Inherited From:
-
enable()
-
Enable the
MenuButton
. Allow it to be clicked.- Inherited From:
-
focus()
-
Set the focus to the actual button, not to this element
- Inherited From:
-
handleClick(event)
-
Handle a click on a
MenuButton
. See ClickableComponent#handleClick for instances where this is called.Parameters:
Name Type Description event
EventTarget~Event The
keydown
,tap
, orclick
event that caused this function to be called.Listens to Events:
- event:tap
- event:click
- Inherited From:
-
handleKeyDown(event)
-
Handle tab, escape, down arrow, and up arrow keys for
MenuButton
. See ClickableComponent#handleKeyDown for instances where this is called.Parameters:
Name Type Description event
EventTarget~Event The
keydown
event that caused this function to be called.Listens to Events:
- event:keydown
- Inherited From:
-
handleMenuKeyUp(event)
-
Handle a
keyup
event on aMenuButton
. The listener for this is added in the constructor.Parameters:
Name Type Description event
EventTarget~Event Key press event
Listens to Events:
- event:keyup
- Inherited From:
-
handleMouseLeave(event)
-
Handle
mouseleave
forMenuButton
.Parameters:
Name Type Description event
EventTarget~Event The
mouseleave
event that caused this function to be called.Listens to Events:
- event:mouseleave
- Inherited From:
-
handleSubmenuKeyDown(event)
-
Handle a
keydown
event on a sub-menu. The listener for this is added in the constructor.Parameters:
Name Type Description event
EventTarget~Event Key press event
Listens to Events:
- event:keydown
- Inherited From:
-
handleSubmenuKeyPress(event)
-
This method name now delegates to
handleSubmenuKeyDown
. This means anyone callinghandleSubmenuKeyPress
will not see their method calls stop working.Parameters:
Name Type Description event
EventTarget~Event The event that caused this function to be called.
- Inherited From:
-
pressButton()
-
Put the current
MenuButton
into a pressed state.- Inherited From:
-
unpressButton()
-
Take the current
MenuButton
out of a pressed state.- Inherited From:
-
update()
-
Update the menu based on the current state of its items.
- Inherited From: